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CM Legends

About the game and how to play!

Go to Game Logic

Playing Styles

Playing styles define how a team approaches the game, impacting tactics and overall performance. Aligning players’ styles with the manager's preferred approach is crucial for success. Here are the main playing styles:

  • Aggressive (AG): A high-energy, physical style that emphasizes pressing and challenging opponents with intensity.
  • Balanced (BA): A versatile approach combining offensive and defensive elements, offering flexibility in adapting to different situations.
  • Creative (CR): A style focused on technical skill, creativity, and flair, relying on inventive plays to outmaneuver opponents.
  • Defensive (DE): A structured, disciplined approach that prioritizes maintaining a solid defense and controlling the game from the back.

Personalities

Personalities influence how players respond in high-pressure situations and contribute to overall team dynamics. Creating the right mix of personalities can enhance team cohesion and performance. Here are the personality types:

  • Motivational (MO): Players who inspire others, excelling in critical moments and helping to boost team morale during tough situations.
  • Tactical (TA): Players who think analytically, adapting to tactical shifts and contributing strategically during matches.
  • Calm (CA): Players who maintain composure under pressure, making smart, controlled decisions in high-stakes moments.
  • Charismatic (CH): Natural leaders who uplift the team, fostering unity and resilience during difficult matches.

Eras, Seasons, and Weeks

In the game, time is broken into eras, seasons, and weeks. Each season is the equivalent of one in-game year, and every week within the game is numbered. An era consists of 10 seasons, with each season made up of 52 weeks.

For example:

  • E1 S1 W1: Era 1, Season 1, Week 1 — the start of the game.
  • E1 S1 W26: Era 1, Season 1, Week 26 — halfway through the 1st season of Era 1.
  • E10 S5 W52: Era 10, Season 5, Week 52 — the final week of the 5th season of Era 10.

Player Contracts

Player contracts are tied to in-game seasons, which are equivalent to in-game years. When you sign a player, their contract lasts a set number of seasons.

For example, if a player signs a 2-season contract and the current game date is E2, S4, W15, their contract will end in E2, S6, W15. The week remains the same, but the contract will expire after the number of seasons has passed.

If the contract period extends beyond the current era, such as signing a player on a 4-season contract during E3, S9, the end date would be in the next era: E4, S3. The transition from one era to the next happens automatically, and contracts continue seamlessly between eras.

It's important to keep track of player contracts to avoid losing key players once their contract period is up.

Personality Mix Rating

Your team's performance and cohesion are influenced by the balance of player personalities. Maintaining a balanced mix helps avoid overrepresentation of any single personality type, which could affect team dynamics. The rating reflects how well-balanced your team is based on its player personalities.

  • Perfect: Ideal balance of personalities with no overrepresentation. Your team is fully cohesive.
  • Excellent: Minor overrepresentation, but the overall balance is still very strong.
  • Very Good: A solid balance, though a few personalities may be slightly overrepresented.
  • Good: Some personalities are overrepresented, but it’s still manageable.
  • Fair: Noticeable imbalance in personality distribution. It may affect team cohesion.
  • Poor: Significant imbalance. One or two personalities dominate the team, negatively affecting performance.
  • Very Poor: Extreme imbalance with little personality diversity, which could result in poor cohesion.
  • Terrible: Your team’s personality mix is heavily skewed, causing disjointed performance and low cohesion.

Playing Style Mix Rating

Team cohesion is greatly influenced by the uniformity of playing styles. The more players who share the same playing style, the better the overall cohesion on the field. However, too much diversity in playing styles can lead to disjointed team performance.

  • Perfect: All players share the same playing style, maximizing team cohesion.
  • Excellent: 90% or more of the players share the same playing style.
  • Very Good: Around 80% of the players share the same style, ensuring strong cohesion.
  • Good: 70% or more of the players align with the same playing style, providing solid cohesion.
  • Fair: Around 60% of the players share the same style, leading to moderate team unity.
  • Poor: 50% or fewer players share the same style, which starts to weaken cohesion.
  • Very Poor: Less than 40% of the players share the same playing style, causing significant issues in team cohesion.
  • Terrible: The team’s playing styles are too diverse, resulting in poor performance and lack of unity.

Overview

Team selection in CML is a dynamic process that balances player fitness, skill, and suitability for their position. The manager is designed to ensure that the strongest players are selected based on their overall fitness, rating, and positional compatibility, while also providing flexibility for fallback options when necessary.

Fitness and Selection Criteria

Players with a fitness condition below 60% are generally avoided, but if no other players are available, they may still be selected with an applied fitness penalty. For example, a player with 59% fitness will receive a small fitness penalty, but if their overall rating is significantly higher than others, they may still be chosen over a fitter but less skilled player.

The fitness penalty is calculated as a reduction in their rating based on how far below 60% they are. For every percentage point below 60%, a penalty of 0.5% is applied to their overall rating.

Fallback Positions and Penalties

If no suitable player is available for a specific position, the manager will attempt to select players from fallback positions. Each fallback position has an associated penalty, representing how well a player can perform outside their natural role. The penalties are applied as percentage reductions to the player’s overall rating.

For example, if no Center Back (CB) is available, the manager might select a player from Sweeper (SW) with a 10% penalty or from Defensive Midfielder (DM) with a 20% penalty. This ensures that the team remains strong, even when players are out of their natural positions.

  • Sweeper (SW): CB 10%, DM 20%, FB 30%, WB 40%
  • Center Back (CB): SW 10%, DM 20%, FB 30%, CM 30%
  • Full Back (FB): DW 10%, WB 20%, DM 25%, CB 30%, AW 35%
  • Wing Back (WB): FB 10%, DW 15%, AW 20%, DM 20%, CB 35%
  • Defensive Midfielder (DM): CM 15%, CB 15%, FB 25%, SW 25%, AM 35%
  • Central Midfielder (CM): DM 10%, AM 15%, CB 20%, SW 30%
  • Attacking Winger (AW): DW 10%, WB 10%, AM 20%, FB 20%, CM 30%
  • Attacking Midfielder (AM): CM 10%, ST 10%, AW 10%, DM 30%
  • Striker (ST): AM 10%, AW 10%, CM 30%

Substitutes and Reserves

The manager also selects 7 substitutes to ensure coverage across all areas of the pitch. A backup goalkeeper, two defenders, two midfielders, and one striker are selected, along with a “best of the rest” player, ensuring flexibility for in-game changes.

Overall Team Rating

The overall team rating is calculated by averaging the ratings of the selected starting 11 players, taking into account any penalties for fitness or playing out of position. This rating helps assess the team’s strength and cohesion before entering a match.

Overview of the NPC Transfer Decision Process

NPC clubs in CML simulate transfer decisions based on a combination of factors. Here's an outline of how these decisions are made:

Initialization and Setup

  • Game Date Retrieval: The game week, era, and season are fetched for context.
  • Transfer Activity Level: NPC activity levels are set (e.g., very_high, high, low, very_low), influencing bid probabilities.
  • Position Categorization: Players are grouped into roles (Goalkeepers, Defenders, Midfielders, Attackers) to enforce squad constraints.

NPC Clubs Making Bids

  • Bid Probability Adjustment:
    • Transfer Activity Level: Higher activity levels increase the likelihood of bids.
    • Signings Made: Fewer signings increase probability; reaching the max decreases it.
    • Club Cash Reserves: Low cash reserves reduce the likelihood of bids.
  • Bid Execution: If probability criteria are met, NPCs identify target players based on factors like age, playing style, and rating.

Processing Incoming Transfer Offers

  • Fetching Offers: Pending offers are retrieved for NPC clubs.
  • Decision Criteria for Each Offer:
    • Rating Comparison:
      • Player Rating > Team Rating by >10%: Multiplier = 1.5
      • Player Rating within ±10% of Team Rating: Multiplier = 1.2
      • Player Rating up to 10% lower: Multiplier = 1.0
      • Player Rating >10% lower: Multiplier = 0.8
    • Financial Considerations: Clubs with cash below 50% of the offer amount halve the multiplier.
    • Required Offer Calculation: Formula: required_offer = player_value * acceptance_multiplier

Finalizing the Decision

  • Accepting an Offer:
    • Updates the status to Accepted.
    • Sends messages to notify both clubs.
  • Rejecting an Offer:
    • Updates the status to Rejected.
    • Notifies the offering club of the rejection.

Additional Considerations

  • Safeguards: Ensures players aren’t transferred multiple times in a season and enforces squad size limits.
  • Financial Transactions: Cash is adjusted for both buyer and seller clubs.
  • News Generation: Transfer completions are announced in-game.

Summary

The NPC transfer process is designed to ensure balanced and realistic transfer activity by considering:

  • Player vs. Team Rating: How the player compares to the team’s overall strength.
  • Financial Health: Prevents overspending by NPC clubs.
  • Required Offer Threshold: Ensures offers are fair relative to player value.
  • Offer Comparison: Determines whether bids meet the calculated threshold for acceptance.

Judging Player Potential

In CM Legends, identifying and nurturing young talent is essential for building a successful future for your club. Player potential is assessed using several key components, such as skills, physical stats, and scouts' feedback. Here’s how the system works:

  • Attributes Evaluation: Every player has a unique set of attributes like Speed, Dribbling, and Passing, which form the foundation of their overall potential.
  • Scouts' Feedback: Your scouts will assess players and provide their judgment of each player's potential, but keep in mind that the accuracy of this feedback depends on the scout's skill and experience level.
  • Dynamic Potential Calculation: The potential of each youth player is not static; it’s influenced by the combination of their inherent abilities and the feedback provided by your scouts, creating a dynamic and evolving potential rating.

Enhancing Scout Accuracy

Accurate scouting is key to making informed decisions about your youth players. The more precise the scouts' feedback, the better you can plan for training, development, and future team composition. Here’s how to enhance scout accuracy:

1. Training Existing Scouts

  • Skill Development: Allocate resources to help your scouts improve their evaluation skills, analytical techniques, and understanding of various playing styles.
  • Experience Building: Assign scouts to different regions or competitions to broaden their expertise, which enhances their capability to judge diverse player traits.
  • Continuous Learning: Keep your scouts updated by providing opportunities for workshops, training camps, and seminars about the latest scouting methodologies and trends.

2. Signing New, Skilled Scouts

  • Scout Recruitment: Look for scouts who have extensive experience in assessing player potential and who possess a track record of success.
  • Diverse Skill Sets: Hiring scouts with different areas of expertise helps ensure comprehensive coverage of the many aspects of player evaluation—from physical ability to mental resilience.
  • Resource Allocation: Allocating budget to recruit top-tier scouts is an investment that can lead to discovering high-potential youth players and ultimately improving your club's success.

3. Utilizing Scout Reports

  • Data-Driven Decisions: Use the details from scout reports to identify which players have the highest potential and adjust training plans accordingly.
  • Performance Tracking: Monitor player progress by comparing scout feedback over time, and use this information to develop targeted training programs.
  • Strategic Planning: Align scouting activities with your long-term team strategy to ensure continuous development of players that fit your tactical needs.

Youth Player Generation and Released Players

Youth players are generated periodically for each club, and the quality and quantity of these players depend on multiple factors, such as the level of youth facilities and fan support. Additionally, released players are not gone for good — they can still make their way back to the game. Here’s how it works:

  • Facility Levels: The level of your youth facilities determines the quality of youth players produced. Clubs with higher-level facilities are more likely to generate players with high potential, though even lower-level facilities have a small chance of producing future stars.
  • Support and Player Limits: The number of youth players your club can have depends on the level of your youth facilities. Better support and facilities mean more youth player slots, allowing you to build a broader and deeper pool of talent.
  • Support Contribution: Support is accumulated by signing exciting players, achieving milestones like "Player of the Month" awards, improving facilities, and winning trophies. Greater support increases your chances of generating promising young talent.
  • Released Players: When players are released from a club, they enter a pool of unsigned players and remain there for one month before potentially pursuing a different career path. During this period, users can scout these players and offer contracts.
  • Contract Offers for Released Players: Once a contract offer is made to a released player, they will take two real-life days to make their decision. During this time, other clubs can also make offers. After the two-day period, the player will choose a club based on the offers received. If the player is under 16, they will join the new club's youth team, but if they are 16 or older, they will go straight into the senior team.

Best Practices for Youth Team Development

To maximize the potential of your youth team, consider the following best practices:

  • Balanced Training Programs: Create training programs that address both technical skills (e.g., Dribbling, Passing) and physical attributes (e.g., Speed, Strength). A well-rounded player is more adaptable and likely to succeed.
  • Regular Assessments: Conduct regular assessments of youth players to track their progress and adjust training schedules as needed. This helps to ensure that players are improving consistently.
  • Mentorship: Pair younger players with experienced mentors from the senior squad. Mentorship helps boost morale, teaches important tactical lessons, and accelerates player development.
  • Strategic Recruitment: Focus on recruiting players who have high potential and fit well into your team's playing style. The right players will enhance team cohesion and performance in the long run.

What is Club Support?

Club Support represents the popularity and fanbase strength of your team. A higher support level means more fans are backing your club, which can lead to increased revenue, better match attendance, and overall enhanced club reputation.

Support Cap

Every club has a Support Cap, which is the maximum level of support your club can achieve based on various factors such as team performance, achievements, and player satisfaction. Initially, newly created clubs start with a lower support cap, allowing them to build their fanbase over time. As your club performs better and meets certain milestones, the Support Cap increases, enabling further growth in support levels.

Building Up Support

Support levels gradually increase towards the Support Cap. The speed at which support grows depends on your club's recent performance, particularly the Recent Form. Maintaining a strong performance on the field accelerates support growth, while inconsistent results may slow it down.

How to Boost Your Club's Support

To effectively increase your club's support, focus on the following strategies:

  • Achieve Success: Winning matches, tournaments, and achieving milestones boosts your club's reputation and attracts more fans.
  • Maintain Strong Performance: Consistently good performances, reflected in your team's Recent Form, contribute to steady support growth.
  • Engage with Fans: Participate in fan events, improve club facilities, and ensure your players are happy to enhance fan satisfaction.
  • Develop Talented Players: Investing in your youth team and developing star players can draw more attention and support to your club.

Support Increases Over Time

Your club's support is updated weekly. Based on your team's Recent Form, support can increase by up to 1% per week if your team is performing excellently. This gradual increase ensures that support builds naturally as your club achieves success on the field.

Monitoring Your Support

Keep an eye on your club's support metrics in the dashboard. Tracking your progress will help you make informed decisions to continue growing your fanbase and enhancing your club's standing in the league.